Games Workshop · Time expedition · discovery
Ancient Worlds
Historical exploration tables unlocked by the Solar Power Sphere and present-day Astral Bridge discoveries.
Access status: Optional mid-to-late game exploration
Rules draft
How it opens: A verified time anchor, return reserve, Sphere access, and a destination-specific key or blessing.
What it needs: Temporal energy, a safe return plan, and a present-day reason to seek the expedition.
What it contributes: Attested maps, blueprints, relic patterns, knowledge, and bounded historical story access.
Core loop
- Discover an anchor in the present.
- Prepare an expedition with strict return limits.
- Solve a historical table and bring back only verified recoveries.
First build
Narrative map puzzles, time-window tickets, a return timer, and account-bound discoveries.
This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.