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Founders Box — limited first release — collect Episodes · watch the season · watch Ambassadors · community worldwide · join
Earth and the first Astral Bridge routes

Games Workshop · draft

One universe. Clear ways in.

A private working map of the proposed games, their dependencies, and their first buildable versions.

Not linked from the public site. This workshop is for shaping the game portfolio before rules, products, or public promises are finalized.

A survival system can be essential without forcing every player to own it. Players must maintain food, energy, mood, health, credentials, and a lawful account; they can earn, buy, trade, receive community support, or specialize in producing those things.

Access map

Start with the Astral Hunt. Departure unlocks Neterios. Supply systems keep every world viable. Specialist games add choice, not mandatory paywalls.

Astral Hunt
Start

Astral Hunt

The Good Luck Cats and Astral Bridges provide the first playable route and discovery record.

Launch platform
Required for off-world settlement

Operation Acolal

Passports, visas, readiness, and platform missions make Neterios travel earned.

Heliopoly
Universal settlement hub

Heliopoly

Accounts, work, needs, permits, and the market settle here. Property mastery is optional.

Fertilius
Essential supply

Food and energy

Fertilius and Yazami must exist for survival; a player can farm, work, buy, trade, or receive support.

Proposed tables

Each page states whether the table is required, optional, or a late-game specialization, plus its minimum web/mobile version.

The Good Luck Cats: Astral Hunt
Earth · core access

The Good Luck Cats: Astral Hunt

A map-and-clue adventure to verify the first cat connection and begin reading the Astral Bridges.

Required starting path · open draft →
Operation Acolal
Earth · departure

Operation Acolal

The pioneer passport, visa, health, savings, training, and travel-readiness campaign.

Required only to settle on Neterios · open draft →
Launchpad Logistics
Earth · co-operative system

Launchpad Logistics

Regional launch platforms become work boards for cargo, departures, queues, and emergency preparation.

Supporting path; not required for every player · open draft →
Heliopoly: Fortune's Favor
Neterios · settlement hub

Heliopoly: Fortune's Favor

A survival, property, work, and civic strategy game where the universe's lawful accounts settle.

Universal hub; direct city mastery is optional · open draft →
Fertilius
Neterios · essential food system

Fertilius

A farming and care game that supplies food, medicine, biological materials, and renewable energy inputs.

Food is required; owning or playing a farm is optional · open draft →
Planet 65
Neterios · essential materials system

Planet 65

A 65-level mining and logistics game for construction materials, robot parts, and rare discoveries.

Materials are required; owning a mine is optional · open draft →
Botiland
Neterios · industrial system

Botiland

Build, maintain, and assign Morabots that make off-world farming, mining, and construction possible.

Supporting path; robot services are purchasable · open draft →
Yazami Power Corp
Neterios · energy system

Yazami Power Corp

A power-production and maintenance game that keeps robots, transport, farms, mines, and settlers functioning.

Energy is required; operating power infrastructure is optional · open draft →
SpaceArch Shipyards
Earth and orbit · industrial strategy

SpaceArch Shipyards

A shipyard, permits, materials, launch slots, and transport-service game linking Earth production to Neterios.

Supporting path; transport can be purchased or earned · open draft →
Feathers of Fury
Catelonia · specialist competitive game

Feathers of Fury

Raise, care for, breed, train, and enter magical birds in daily or seasonal arena tournaments.

Optional · open draft →
Catelonia Playground
Catelonia · leisure hub

Catelonia Playground

A leisure map for Hapi, social events, light quests, bird care, and Catelonia-specific rewards.

Optional · open draft →
Casino Royale
Catelonia · mini-game district

Casino Royale

A collection of short Catelonia games: cards, wheels, puzzles, tournaments, and event-night tables.

Optional Catelonia area, not a required standalone progression game · open draft →
Guardian Islands
Neterios · scarce advanced world

Guardian Islands

Protected high-yield farming and mining concessions governed with the Guardian communities.

Optional late-game specialization · open draft →
Narco City: Street Wars
Heliopoly · fictional high-risk strategy

Narco City: Street Wars

A fictional territory, bulletin, clan, and heat-management game inspired by the tension of Dope Wars—not real-world activity.

Optional; never required for survival or progress · open draft →
The Nexus
Heliopoly · faction feature

The Nexus

A restricted, fictional faction board for rare, disputed, or embargoed in-universe goods and intelligence.

Optional Narco City extension, not a separate required game · open draft →
Ancient Worlds
Time expedition · discovery

Ancient Worlds

Historical exploration tables unlocked by the Solar Power Sphere and present-day Astral Bridge discoveries.

Optional mid-to-late game exploration · open draft →
The Last Egyptian Pharaoh
Ancient Worlds · strategy chapter

The Last Egyptian Pharaoh

A dynasty, territory, and sacred-site strategy chapter set in the Ancient Worlds layer.

Optional Ancient Worlds chapter · open draft →
London 1852: The Exhibition
Ancient Worlds · social mystery chapter

London 1852: The Exhibition

A Victorian exhibition mystery tied to Lord Taylor, artifacts, identity, and the return of old adversaries.

Optional Ancient Worlds chapter · open draft →
Princess Amarie's Castle
Catelonia · collection and social space

Princess Amarie's Castle

A personal collection, room-design, and social showcase space for earned art, birds, relics, and achievements.

Optional · open draft →
Neterios Island
Neterios · divine endgame

Neterios Island

A divine-trial and universe-story destination for players with proven responsibility across several worlds.

Optional late-game destination · open draft →

Shared services, not separate games

Marketplace and Booster Shop: one shared, clearly labelled place to acquire booster packs, art, cosmetics, permitted trades, and game-eligible items. It is a service, not a progress gate.

Solar Power Sphere: a controlled access system for Ancient Worlds. It is a gateway and rule set, not a free time-travel game by itself.

Shared Ledger: identity, credits, food, energy, mood, health, reputation, heat, credentials, and assets carry across compatible tables with visible source and destination rules.