Astral Hunt
The Good Luck Cats and Astral Bridges provide the first playable route and discovery record.
Founders Box — limited first release — collect
Episodes · watch the season · watch
Ambassadors · community worldwide · join
Games Workshop · draft
A private working map of the proposed games, their dependencies, and their first buildable versions.
Not linked from the public site. This workshop is for shaping the game portfolio before rules, products, or public promises are finalized.
A survival system can be essential without forcing every player to own it. Players must maintain food, energy, mood, health, credentials, and a lawful account; they can earn, buy, trade, receive community support, or specialize in producing those things.
Start with the Astral Hunt. Departure unlocks Neterios. Supply systems keep every world viable. Specialist games add choice, not mandatory paywalls.
The Good Luck Cats and Astral Bridges provide the first playable route and discovery record.
Passports, visas, readiness, and platform missions make Neterios travel earned.
Accounts, work, needs, permits, and the market settle here. Property mastery is optional.
Fertilius and Yazami must exist for survival; a player can farm, work, buy, trade, or receive support.
Each page states whether the table is required, optional, or a late-game specialization, plus its minimum web/mobile version.
A map-and-clue adventure to verify the first cat connection and begin reading the Astral Bridges.
Required starting path · open draft →The pioneer passport, visa, health, savings, training, and travel-readiness campaign.
Required only to settle on Neterios · open draft →Regional launch platforms become work boards for cargo, departures, queues, and emergency preparation.
Supporting path; not required for every player · open draft →A survival, property, work, and civic strategy game where the universe's lawful accounts settle.
Universal hub; direct city mastery is optional · open draft →A farming and care game that supplies food, medicine, biological materials, and renewable energy inputs.
Food is required; owning or playing a farm is optional · open draft →A 65-level mining and logistics game for construction materials, robot parts, and rare discoveries.
Materials are required; owning a mine is optional · open draft →Build, maintain, and assign Morabots that make off-world farming, mining, and construction possible.
Supporting path; robot services are purchasable · open draft →A power-production and maintenance game that keeps robots, transport, farms, mines, and settlers functioning.
Energy is required; operating power infrastructure is optional · open draft →A shipyard, permits, materials, launch slots, and transport-service game linking Earth production to Neterios.
Supporting path; transport can be purchased or earned · open draft →Raise, care for, breed, train, and enter magical birds in daily or seasonal arena tournaments.
Optional · open draft →A leisure map for Hapi, social events, light quests, bird care, and Catelonia-specific rewards.
Optional · open draft →A collection of short Catelonia games: cards, wheels, puzzles, tournaments, and event-night tables.
Optional Catelonia area, not a required standalone progression game · open draft →Protected high-yield farming and mining concessions governed with the Guardian communities.
Optional late-game specialization · open draft →A fictional territory, bulletin, clan, and heat-management game inspired by the tension of Dope Wars—not real-world activity.
Optional; never required for survival or progress · open draft →A restricted, fictional faction board for rare, disputed, or embargoed in-universe goods and intelligence.
Optional Narco City extension, not a separate required game · open draft →Historical exploration tables unlocked by the Solar Power Sphere and present-day Astral Bridge discoveries.
Optional mid-to-late game exploration · open draft →A dynasty, territory, and sacred-site strategy chapter set in the Ancient Worlds layer.
Optional Ancient Worlds chapter · open draft →A Victorian exhibition mystery tied to Lord Taylor, artifacts, identity, and the return of old adversaries.
Optional Ancient Worlds chapter · open draft →A personal collection, room-design, and social showcase space for earned art, birds, relics, and achievements.
Optional · open draft →A divine-trial and universe-story destination for players with proven responsibility across several worlds.
Optional late-game destination · open draft →Marketplace and Booster Shop: one shared, clearly labelled place to acquire booster packs, art, cosmetics, permitted trades, and game-eligible items. It is a service, not a progress gate.
Solar Power Sphere: a controlled access system for Ancient Worlds. It is a gateway and rule set, not a free time-travel game by itself.
Shared Ledger: identity, credits, food, energy, mood, health, reputation, heat, credentials, and assets carry across compatible tables with visible source and destination rules.