Games Workshop · Neterios · energy system
Yazami Power Corp
A power-production and maintenance game that keeps robots, transport, farms, mines, and settlers functioning.
Access status: Energy is required; operating power infrastructure is optional
Rules draft
How it opens: Energy technician training, investment access, or a service contract.
What it needs: Materials, output planning, storage capacity, and safety or repair skill.
What it contributes: Battery services, energy contracts, charging capacity, and infrastructure income.
Core loop
- Forecast a local power need.
- Produce, store, repair, or route energy.
- Meet contracts while protecting resilience and preventing shortages.
First build
A simple supply-and-demand board, battery inventory, contracts, and maintenance events.
This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.