Games Workshop · Ancient Worlds · strategy chapter
The Last Egyptian Pharaoh
A dynasty, territory, and sacred-site strategy chapter set in the Ancient Worlds layer.
Access status: Optional Ancient Worlds chapter
Rules draft
How it opens: Ancient Worlds access and a Kadesh/Egyptian anchor.
What it needs: Historical knowledge, allies or a clan, supplies, and a protected return plan.
What it contributes: Dynasty stories, strategic artifacts, granary knowledge, and Egyptian-era map unlocks.
Core loop
- Choose a campaign objective.
- Manage territory, alliances, supplies, and sacred-site choices.
- Resolve the chapter without rewriting established history.
First build
Turn-based territory board, campaign cards, clan co-operation, and historical puzzle outcomes.
This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.