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Fertilius concept art

Games Workshop · Neterios · essential food system

Fertilius

A farming and care game that supplies food, medicine, biological materials, and renewable energy inputs.

← All proposed games

Access status: Food is required; owning or playing a farm is optional

Rules draft

How it opens: Fertilius visa, a farm role or lease, and safe operational capacity.

What it needs: Seeds, water, robot support, power, planning, and a market or community buyer.

What it contributes: Food, energy inputs, medicinal crops, farm knowledge, and contracts that sustain Heliopoly.

Core loop

  1. Plan plots and care cycles.
  2. Assign robots, protect yield, and respond to conditions.
  3. Deliver harvest to settlers, bird care, medicine, or the market.

First build

A mobile farm grid, timed crop cycles, contracts, and resource delivery; no real-time simulation is needed first.

This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.