Games Workshop · Neterios · essential food system
Fertilius
A farming and care game that supplies food, medicine, biological materials, and renewable energy inputs.
Access status: Food is required; owning or playing a farm is optional
Rules draft
How it opens: Fertilius visa, a farm role or lease, and safe operational capacity.
What it needs: Seeds, water, robot support, power, planning, and a market or community buyer.
What it contributes: Food, energy inputs, medicinal crops, farm knowledge, and contracts that sustain Heliopoly.
Core loop
- Plan plots and care cycles.
- Assign robots, protect yield, and respond to conditions.
- Deliver harvest to settlers, bird care, medicine, or the market.
First build
A mobile farm grid, timed crop cycles, contracts, and resource delivery; no real-time simulation is needed first.
This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.