Games Workshop · Heliopoly · fictional high-risk strategy
Narco City: Street Wars
A fictional territory, bulletin, clan, and heat-management game inspired by the tension of Dope Wars—not real-world activity.
Access status: Optional; never required for survival or progress
Rules draft
How it opens: An in-universe faction invitation or a lawful investigator/community-defense role.
What it needs: A chosen role, risk tolerance, and clear fictional consequences for every high-heat action.
What it contributes: Clan stories, territory influence, rivalries, and risk-bound rewards that never bypass core access.
Core loop
- Read fictional district bulletins and choose a role.
- Move, negotiate, defend, trade, or investigate within the game rules.
- Resolve heat, law, faction loyalty, and long-term reputation.
First build
Turn-based district map, clan objectives, news cards, heat meter, and non-graphic fictional economy.
This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.