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Planet 65 concept art

Games Workshop · Neterios · essential materials system

Planet 65

A 65-level mining and logistics game for construction materials, robot parts, and rare discoveries.

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Access status: Materials are required; owning a mine is optional

Rules draft

How it opens: Mining license, safety qualification, equipment or robot assignment, and a valid concession or work contract.

What it needs: Power, maintenance, safety reserve, survey knowledge, and Mirov preparedness at deeper levels.

What it contributes: Ore, industrial materials, surveys, components, and foundry supply for other worlds.

Core loop

  1. Survey a concession and choose a safe depth.
  2. Assign equipment and manage extraction risk.
  3. Refine, transport, or sell material into real construction demand.

First build

A depth map, risk/reward choices, inventory, contracts, and an asynchronous extraction timer.

This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.