Games Workshop · Neterios · essential materials system
Planet 65
A 65-level mining and logistics game for construction materials, robot parts, and rare discoveries.
Access status: Materials are required; owning a mine is optional
Rules draft
How it opens: Mining license, safety qualification, equipment or robot assignment, and a valid concession or work contract.
What it needs: Power, maintenance, safety reserve, survey knowledge, and Mirov preparedness at deeper levels.
What it contributes: Ore, industrial materials, surveys, components, and foundry supply for other worlds.
Core loop
- Survey a concession and choose a safe depth.
- Assign equipment and manage extraction risk.
- Refine, transport, or sell material into real construction demand.
First build
A depth map, risk/reward choices, inventory, contracts, and an asynchronous extraction timer.
This is a working design page, not a public product commitment. Rules, scope, names, and dependencies can be changed or removed before implementation.