Time expedition · discovery
Ancient Worlds
Historical tables you reach through the Sphere and a present-day Bridge discovery. You come back with what you can prove, and nothing else.
You do not pick an era from a menu. Every Ancient World is reached from something found in the present — an anchor, a relic, a reading that will not explain itself — and the expedition is built backwards from a strict return limit. What comes home with you has to be attested: maps, blueprints, relic patterns, knowledge. Anything unverified stays where you found it.
- The way inA verified anchor in the present, Sphere access, a return reserve, and a key or blessing for that destination.
- Where this actually isDesigned. Mid-to-late game, optional.
What you do
- Find an anchor in the present day. It is the only door.
- Prepare an expedition around the return, not the arrival.
- Solve the table and bring back only what can be attested.
Who you meet
What it runs on
-
solar power sphere -
medallion of ramesses