Ancient Worlds · strategy
The Last Egyptian Pharaoh
A dynasty, its territory and its sacred sites. Reached from Gravitrek once you have the means and the people.
You do not start in ancient Egypt. You get there, and getting there is the first half of the game: the sphere for the power, the machine for the passage, Dr Mallek because he understands what the machine does, and Chairman Cao because he is the one who can build the thing at that scale. Assemble all four and the Ancient Worlds open.
- The way inFour things, and all four are found in other games: a solar power sphere, a time travel machine, Dr Mallek, and Chairman Cao. Nobody arrives here by choosing it from a menu.
- Where this actually isWritten. Not built.
What you do
- Assemble the expedition — the sphere, the machine, and the two people who make it work. Each is somebody else’s game.
- Hold territory, and the pyramids, mines and sacred sites on it.
- Build a dynasty, manage divine favour, and keep the granaries full.
- Come back without rewriting history, which is the rule the whole Ancient Worlds layer runs on.
Who you meet
What it runs on
-
solar power sphere -
seal of ramesses -
medallion of ramesses -
the peace treaty